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Posted: September 22, 2016 at 7:55 pm
A State of Trance (often abbreviated as ASOT) is a weekly radio show aired every Thursday at 20:00 (CET) and 14:00 (EST) and hosted by prominent music producer and DJ Armin van Buuren. It is also the name of van Buuren’s annual CD compilation series.
First airing in March 2001 on ID&T Radio (the predecessor of Slam!FM), the show takes the format of a two-hour mix in which Armin plays new trance music (uplifting trance and progressive trance), both promotional and commercially released. Selected tracks are announced during the show in order to help promote new artists and releases. Its radio-show/website combination has proven popular internationally, as fanswhile listening to the radio-showwill converse in the website chat-rooms and forums, such as Digitally Imported, during the broadcast. Progressive trance and uplifting trance producers all submit promotional and commercially released tracks to compete to make it onto the playlist of the show each week. The success of the show has also spawned to include several dance events around the world. The show is celebrated live each year in different locations around the globe with a lineup consisting of many trance artists.
A State Of Trance is a sub-label of the Dutch company Armada Music. Released its first vinyl release in 2003 and reached its 100 release (ASOT100) with “The Doppler Effect Beauty Hides In The Deep / Envio For You (The Blizzard Remix)”.
A State Of Trance was formed in 2003 as a sub-label to its Dutch parent company Armada Music. It is also the parent label to A State Of Trance Limited. The style of music focuses mainly on trance and progressive trance with a wide range of artists and producers. The label is focusing on both young producers (such as Filo & Peri, 8 Wonders, Robert Nickson, and Galen Behr) as well as established artists (like Markus Schulz, Sunlounger, Sean Tyas, Signum and Vincent de Moor).
While it was not the first radio show to broadcast a two-hour mix from a recurring DJ, A State of Trance’s legacy has arguably extended beyond the trance scene. Part of this may be due to the fact that for most parts of the world, A State of Trance was only accessible via Digitally Imported, an internet radio station. Since A State of Trance has gone on the air, numerous DJ’s have created their own radio programs out of the spirit of A State of Trance. Some of which include, Above and Beyond with Trance Around the World (now rebranded as Group Therapy), Aly & Fila with the Future Sound of Egypt, and Markus Schulz with the Global DJ Broadcast. Some radio shows that don’t even play trance music have spawned out of the spirit of A State of Trance (such as Carl Cox’s Global, Hardwell on Air, and Nicky Romero’s Protocol)
Special episodes of the show features various live or recorded mixes by Armin van Buuren or other guest DJs. Every 50th episode of the show there are various celebrations in different countries with many trance DJs that plays live.
In March 2011 during the Ultra Music Festival, A State of Trance was given its own stage as part of its 500th episode tour. This was the first time a radio show was given its own tent at a music festival, along with its own broadcast, separate from the festival’s official broadcast. Typically a festival stage is hosted by either a particular style of music, or a record label. Since Ultra 2011, A State of Trance has had its own arena at Ultra and the Electric Daisy Carnival in Las Vegas.
Since ID&T’s shift from trance to house music, A State of Trance’s annual episodic celebrations have effectively replaced Trance Energy (now simply called Energy, focusing on electro house instead of trance) as the pinnacle trance event in The Netherlands.
A State Of Trance radio show is currently broadcast on the following radio stations:
Tracklists for every episode can be found at the Episodes Section of Armin van Buuren’s A State of Trance website.
Each broadcast features four songs selected as Tune of the Week, Future Favourite, ASOT Radio Classic and Progressive Pick.
The Tune of the Week is selected by Armin van Buuren as his personal choice of best new tune in the show. Here is the list of all Tunes of the Week:
The Future Favorite is voted for by listeners from a list of new tunes from the previous week’s show. The poll takes place at A State of Trance.
The ASOT Old Skool Classic (until Episode 770 known as ASOT Radio Classic) track has been part of the show since Episode 284. Armin selects a track from past years of trance and briefly describes what made the track a classic. It is played as the last track of the show. Armin also played a classic track on each of the first 16 episodes in the early days of the radio show. These tracks were productions from the 1990s and showcased some of the very earliest pioneers of the Trance genre.
Armin asks the listeners of A State of Trance to submit original suggestions for the ASOT Old Skool Classic with the stipulation that the track not be a track already played on ASOT as a Classic. The following table lists all classics played on A State of Trance from Episode 284 to the present:
This is a segment for a featured new progressive trance track. This segment began with Rodg Wrong Direction on ASOT Episode 717.
Armin van Buuren regularly releases double mix CD A State of Trance compilations, as listed below:
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Posted: September 16, 2016 at 5:25 am
Introduction | Types of Nihilism
Nihilism is the philosophical position which argues that Being, especially past and current human existence, is without objective meaning, purpose, comprehensible truth, or essential value. It asserts that there is no reasonable proof of the existence of a higher ruler or creator, that a “true morality” does not exist, and that objective secular ethics are impossible. Therefore life has, in a sense, no truth and no action is objectively preferable to any other.
The term “nihilism” was first popularized by the novelist Ivan Turgenev (1818 – 1883). Art movements such as Dada and Futurism, and philosophical movements like Existentialism, Post-Modernism, Post-Structuralism and Deconstructionism have all been identified by commentators as “nihilistic” at various times in various contexts. Nihilism differs from Skepticism in that Skepticism does not reject claims to truth outright, it only rejects these claims if there is insufficient empirical evidence to support them.
Nihilism is most often associated with the German philosopher Friedrich Nietzsche, although he never actually advocated Nihilism as a practical mode of living and was typically quite critical of it. He was, however, one of the first philosophers to study nihilism extensively. Nietzsche’s criticism of nihilism was mainly on that grounds that it can become a false belief, and lead individuals to discard any hope of meaning in the world and thus to invent some compensatory alternative measure of significance. He also asserts that Nihilism is a result of valuing “higher”, “divine” or “meta-physical” things (such as God), that do not in turn value “base”, “human” or “earthly” things, and that any form of Idealism, after being rejected by the idealist, leads to Nihilism. According to Nietzsche, it is only once nihilism is overcome that a culture can have a true foundation upon which to thrive.
Similarly, Jacques Derrida, whose Deconstructionism movement is commonly labelled nihilistic, did not himself make the claims often attributed to him. In fact, Deconstructionism can be seen not as a denial of truth, but as a denial of our ability to know truth (i.e. it makes an epistemological claim as opposed to Nihilism’s ontological or metaphysical claim).
Nihilism is one of the few branches of philosophy that allows for the possibility of absolute nothingness. By making three apparently plausible assumptions – that there are a finite number of objects in the world; that each of these objects are contingent (i.e. that although they exist, they might not have existed); and that the objects are independent (i.e. the non-existence of one thing does not necessitate the existence of anything else – then the “subtraction argument” runs that each contingent object can be subtracted from the world, one by one, until absolutely nothing is left. However, it is not clear that the independence assumption is justifiable, and in practice (whether it be in an imaginative thought experiment, or in the hard scientific world of particle physics) subtracting an object from a particular scenario actually does have repercussions, however small, for the world as a whole. Rather, nothingness appears to be a limit or asymptote that can be approached but never quite reached.
Posted: September 14, 2016 at 1:09 am
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About – Coinbase
Posted: September 10, 2016 at 5:33 am
Archeologists believe that Taino people from Cuba and the island of Hispaniola migrated into the southern reaches of the Bahamas in the 11th century.
Those first settlers, known as Lucayans, lived across some scattered islands in the Bahamas when Christopher Columbus arrived in 1492.
There are a few other claims, as well as unsubstantiated opinions, but it is now widely accepted that Christopher Columbus’s first landfall in this ‘New World’ was on the Bahamian island of San Salvador.
Like most other isolated islands, when the indigenous population had not been exposed to the outside world, diseases carried in by European explorers and their crew (unintentionally) decimated the local population; the same was true here for the Taino Indians.
Over the next century, or so, the Taino population was further decimated, as the islands became a major launching base for the Spanish conquest of the Caribbean, and they took the Taino with them as slaves.
Assorted factions from Europe (mainly from England) attempted to settle these islands in the early 17th century. In 1648, English Puritans established the first permanent European settlement on an island they named Eleuthera.
In 1670, England’s King Charles II literally rented the islands for trading purposes to a group of English nobles that were at the time governing British colonies in North America, such as Maryland, Carolina, and New Jersey.
Over the next half century, these low-lying islands, with many places to hide, became a haven for pirates and lawlessness.
To curb those problems, Britain transformed the Bahamas into a crown colony in 1718, one first governed by Woodes Rogers, an English sea captain and privateer.
During the American War of Independence, the British-controlled Bahamas were a frequent target of American naval forces; in fact, American forces once briefly occupied the capital city of Nassau.
After the new country of America gained its independence in the late 1770s, thousands of disgruntled British loyalists (complete with their slaves) moved to the Bahamas.
Across their remaining colonies, mainly because of pressures applied on the home-front, the British abolished the slave trade in 1807. Soon liberated African slavesdominated the population of the Bahamas.
Through the mid 20th century the British remained in control. Then in 1964, the islands were granted some levels of internal self-governing. Full independence came July 10, 1973.
Since that day the Bahamas have moved forward into prosperity. Today tourism is the major industry, and these stunning islands of gregarious people, beautiful scenery and sunny skies are one of the most popular cruise ship and vacation destinations on the planet. Bahamas which celebrates its national day on July 10th, has a population of 316,182 and gained its independence 1973.
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Posted: September 6, 2016 at 8:20 am
Roboy, a humanoid robot developed by the University of Zurich’s Artificial Intelligence Lab. Photograph: Erik Tham/Corbis
The Culture novels of Iain M Banks describe a future in which Minds superintelligent machines dwelling ingiant spacecraft are largely benevolent towards human beings and seem to take pleasure from our creativity and occasional unpredictability. It’s a vision that I find appealing compared with many other imagined worlds. I’d like to think that if superintelligent beings did exist they would be at least as enlightened as, say, the theologian Thomas Berry, who wrote that once we begin to celebrate the joys of the Earth all things become possible. But the smart money or rather most of the money points another way. Box-office success goes to tales in which intelligences created by humans rise up and destroy or enslave their makers.
If you think this is all science fictionand fantasy, you may be wrong. Scientists including Stephen Hawking and Max Tegmark believe that superintelligent machines are quite feasible. And the consequences of creating them, they say, could be either the bestor the worst thing ever to happen to humanity. Suppose, then, we take the proposition seriously. When couldit happen and what could theconsequences be? Both Nick Bostromand James Lovelock address these questions.
The authors are very different. Bostrom is a 41-year-old academic philosopher; Lovelock, now 94, is a theorist and a prolific inventor (his electron capture detector was key to the discovery of the stratospheric ozone hole). They are alike in that neither is afraid to develop and champion heterodox ideas. Lovelock is famous for the Gaia hypothesis, which holds that life on Earth, taken as a whole, creates conditions that favour its own long-term flourishing. Bostrom has advanced radical ideas on transhumanism and even argued that it is more than likely we live inside acomputer-generated virtual world.
As early as the 1940s Alan Turing, John von Neumann and others saw that machines could one day have almost unlimited impact on humanity and the rest of life. Turing suggested programs that mimicked evolutionary processes could result in machines with intelligence comparable to or greater than that of humans. Certainly, achievements in computer science over the last 75 yearshave been astonishing. Most obviously, machines can now execute complex mathematical operations many orders of magnitude faster than humans. They can perform a range of tasks, from playing world-beating chess to flying a plane or a car, and their capabilities are rapidly growing. The consequences from machines stealing your job to eliminating drudgery to unravelling the enigmas of cancer toremote killing are and will continue to be striking.
But even the most sophisticated machines created so far are intelligent in only a limited sense. They enactcapabilities that humans have envisaged and programmed into them. Creativity, the ability to generate new knowledge and generalised intelligence outside specific domains seem to be beyond them. Expectations that AI would soon overtake human intelligence were first dashed in the 1960s. And the notion of a singularity the idea, advanced first by Vernor Vinge and championed most conspicuously by Ray Kurzweil, that the sudden, rapid explosion of AI and human biological enhancement is imminent and will probably with us by around 2030 looks to be heading for a similar fate.
Still, one would be ill-advised to dismiss the possibility altogether. (It took 100 years after George Cayley first understood the basic principles of aerodynamics to achieve heavier-than-air flight, and the first aeroplanes looked nothing like birds.) Bostrom reports that many leading researchers in AI place a 90% probability on the development of human-level machine intelligence by between 2075 and 2090. It is likely, he says, that superintelligence, vastly outstripping ours, would follow. The central argument of his book goes like this: the first superintelligence to be created will have decisive first-mover advantage and, in a world where there is no other system remotely comparable, it will be very powerful. Such a system will shape the world according to its “preferences”, and will probably be able to overcome any resistance that humans can put up. The bad news is that the preferences such an artificial agent could have will, if fully realised, involve the complete destruction of human life and most plausible human values. The default outcome, then, is catastrophe. In addition, Bostrom argues that we are not out of the woods even if his initial premise is false and a unipolar superintelligence never appears. “Before the prospect of an intelligence explosion,” he writes, “we humans are like small children playing with a bomb.”
It will, he says, be very difficult but perhaps not impossible to engineer a superintelligence with preferences that make it friendly to humans or able to be controlled. Our saving grace could involve “indirect normativity” and “coherent extrapolated volition”, in which we take advantage of an artificialsystem’s own intelligence to deliver beneficial outcomes that we ourselves cannot see or agree on in advance. The challenge we face, he stresses, is “to hold on to our humanity: to maintain our groundedness”. He recommends research be guided and managed within a strict ethical framework. Afterall, we are likely to need the smartest technology we can get our hands on to deal with the challenges we face in the nearer term. It comes, then, to a balance of risks. Bostrom’s Oxford University colleagues Anders Sandberg and Andrew Snyder-Beattie suggest that nuclear war and the weaponisation ofbiotechnology and nanotechnology present greater threats to humanity than superintelligence.
For them, manmade climate change is not an existential threat. This judgment is shared by Lovelock, who argues that while climate change could mean a bumpy ride over the next century or two, with billions dead, it isnot necessarily the end of the world.
What distinguishes Lovelock’s new book from his earlier ones is an emphasis on the possibility of humanity as part of the solution as well as part of the problem. “We are crucially important for the survival of life on Earth,” hewrites. “If we trash civilisation by heedless auto-intoxication, global war or the wasteful dispersal of the Earth’s chemical resources, it will grow progressively more difficult to begin again and reach the present level of knowledge. If we fail, or become extinct, there is probably not sufficient time for a successor animal to evolve intelligence at or above our level.” Earth now needs humans equipped with the bestof modern science, he believes, to ensure that life will continue to thrive. Only we can produce new forms clever enough to flourish millions of years in the future when the sun gets hotter and larger and begins to make carbon-based life less viable. Lovelock thinks superintelligent machines are a distant prospect, and that technology will remain our slave.
What to believe and to predict? Perhaps better to quote. In his 1973 television series and book The Ascent of Man, Jacob Bronowski said: “We are nature’s unique experiment to make the rational intelligence prove itself sounder than reflex. Knowledge is our destiny.” To this add a few words of Sandberg’s: “The core problem is overconfidence The greatest threat is human stupidity.”
To order these titles with free UK p&p call Guardian book service on 0330 333 6846 or go to guardianbookshop.co.uk.
Posted: August 29, 2016 at 7:38 am
Virtual Reality is finally here after years of anticipation, and it’s been well worth the wait. At NVIDIA we’ve been working from the beginning of VR’s resurgence to create technologies, tools and best practices that enhance the VR experience.
Now, with the new GeForce GTX 1080 and the new Pascal Architecture, we’re enabling a new level of presence in VR by introducing new technologies that will make your VR experiences more immersive and realistic.
With VR performance is key – Virtual Reality headsets render games and applications at a resolution equivalent to 3024×1680, and need to do so at a sustained 90 FPS. Failure to maintain a constant 90 FPS results in stuttering and hitching that ruin the experience.
With the new GeForce GTX 1080, Virtual Reality performance is up to 2X faster than with the GeForce GTX TITAN X. This remarkable improvement comes courtesy of the amazing graphics horsepower of Pascal, combined with our new Simultaneous Multi-Projection technology, which enables new VRWorks Lens Matched Shading and Single Pass Stereo rendering techniques.
For decades PC gamers enthusiastically enjoyed their games on flat 4:3, 16:9 and 16:10 monitors. Thankfully technology has advanced, and we can now play with three monitors in NVIDIA Surround, on curved monitors, and even in Virtual Reality.
With the new Pascal-architecture Simultaneous Multi-Projection technology we can implement several new techniques that improve your experience on these displays. And in Virtual Reality, improve performance, too.
The first of these new Virtual Reality techniques is Lens Matched Shading, which builds upon the Multi-Res Shading technology introduced alongside our previous-generation Maxwell architecture. Lens Matched Shading increases pixel shading performance by rendering more natively to the unique dimensions of VR display output. This avoids rendering many pixels that would otherwise be discarded before the image is output to the VR headset.
Single Pass Stereo turbocharges geometry performance by allowing the head-mounted display’s left and right displays to share a single geometry pass. We’re effectively halving the workload of traditional VR rendering, which requires the GPU to draw geometry twice once for the left eye and once for the right eye.
This improvement is especially important for geometry-heavy scenes, and those featuring significant levels of tessellation, which remains the most effective way of adding real detail to objects and surfaces in VR.
With tessellation, affected game elements can be accurately lit, shadowed and shaded, and can be examined up close in Virtual Reality. With other solutions, such as Bump Mapping or Parallax Occlusion Mapping, the simulation of geometric detail breaks down when the player approaches or examines affected objects from any angle, which harms immersion. By increasing geometry performance and tessellation by up to 2x, developers are able to add more detail that players can examine up close, significantly improving the look of the game and the player’s level of presence.
Together, Pascal’s improved performance, and new Single Pass Stereo and Lens Matched Shading significantly improve the Virtual Reality experience for GeForce GTX users.
NVIDIA has spent decades working to perfect 3D graphics, but with VR great graphics demand great audio to create a sense of presence. To this end, NVIDIA has created a game-changing advancement called VRWorks Audio.
Today’s VR applications provide positional audio, telling users where a sound comes from within an environment. However, sound in the real world reflects more than just location of the audio source — sound is a function of the physical environment. For example, a voice in a small room will sound different than the same voice outdoors because of the reflections and reverb caused by the sound bouncing off the walls of the room. Using NVIDIA’s OptiX ray tracing engine, VRWorks Audio is able to trace the path of sound in an environment in real-time, delivering physical audio that fully reflects the size, shape, and material properties of the virtual world.
Simply put, we’re able to simulate physically-accurate, super realistic real-time audio using the power of your graphics card.
If you’ve been a gamer for some time you’ve almost certainly played a game with CPU or GPU PhysX, or our new FleX effects. These technologies add more realistic physics effects, and enable interactions between the player’s character and the world they’re inhabiting. In Virtual Reality, more often than not you are the player in the center of the action, directly interacting with objects and the world itself. As such, the world needs to react realistically to maintain the user’s sense of presence in the virtual world.
Realistically modelling touch interactions and environmental behavior is critical for delivering full presence in VR. And by adding touch interactivity with haptics we can amplify the degree of immersion.
Existing VR experiences deliver these effects through a combination of positional tracking, hand controllers, and haptics. With NVIDIA’s new VR Touch PhysX Constraint Solver, we can instead detect when a hand controller interacts with a virtual object and enable the game engine to provide a physically-accurate visual and haptic response.
By providing this improved, ready-made, all-in-one solution to game developers we can save them time, effort and money, and improve the experiences of gamers.
As you might expect, we’re also bringing our PhysX and FleX visual effects to VR, so that interactions, events and actions involving the player or occurring around the player are realistic, physically accurate, and representative of what players would expect to see in the real world.
Over the years PhysX and FleX have created visual effects for just about anything you can imagine – explosions, cloth, water, snow, gore, volumetric weather effects, and on and on, and on. PhysX has done them all, and more, and now your own actions in the virtual world can influence the actions, reactions, and interactions of these effects.
The great news is that you won’t have to wait long to experience VRWorks Graphics, VRWorks Audio, and VR PhysX – all three are fully utilized in “NVIDIA VR Funhouse”, a NVIDIA-developed VR experience that’s coming soon. Learn more about this highly immersive, extremely entertaining experience here.
Combined, the technologies discussed in this story form VRWorks, a comprehensive suite of features that allow developers to create more detailed, more immersive, and faster-performing VR experiences that you won’t want to miss.
To benefit from these features, and those released previously, register your interest now to be notified when the GeForce GTX 1080 pre-order program begins.
Posted: August 23, 2016 at 9:23 am
Quick note: I gave a brief interview at Fallen and Flawed.
Clearly, atheism is not a religion, but there has been much talk in the comments about whether or not atheism is a worldview.
So, lets check the definitions of atheism and of worldview and see if one might be a species of the other.
atheism disbelief in the existence of a god or gods
worldview1. a particular philosophy of life or conception of the world 2. a collection of beliefs about life and the universe held by an individual or a group
I do not see how atheism can be a worldview.
I have compared atheism to a-unicornism: disbelief in the existence of unicorns. How is a-unicornism a worldview? Its not. Atheism and a-unicornism are each a single belief about one thing. Neither of these positions tell you anything else about the person who holds them: their morals values, their political views, their driving purpose, their explanations for life or the universe, their beliefs about magic or ghosts or elves, their rationality or their intelligence.
But, Bobmo wrote:
In other words, if there is no God, then x must be true (e.g. matter is eternal, or a multiverse exists; there is no absolute morality, etc.) The same cannot be said for A-unicornism, since the non-existence of unicorns carries no serious implications.
I deny that atheism has such implications. None of Bobmos examples follow from the non-existence of gods. They may be true, but they are not entailed by atheism. As toweltowel replied: Supposing that theism implies p, and that atheism is the denial of theism, it obviously does not follow that atheism implies [not-p].
Neither an atheist nor an a-unicornist must believe in eternal matter, a multiverse, or moral relativism. And in fact, Id bet millions of them dont.
Adiel Corchado has another try:
The difference between atheism and [a-unicornism] is that unicorns provide no answers to why the world exists, why we exist, whether morality is objective or subjective, what happens after you die, etc. If unicorns dont exist that changes nothing. If unicorns do exist that changes nothing. Gods existence or non-existence on the other hand changes everything.
I have never seen a definition of worldview that uses Adiels criteria for something being a worldview. Both bare atheism and bare theism have no answers to why the world exists, why the world exists, whether morality is objective or subjective, or what happens after you die. For you to start answering those questions you have to adopt a worldview, like a particular brand of worldview naturalism or Christianity or extropianism.
Yes, even theism in the bare sense that is the opposite of atheism is not a worldview. Like atheism, theism is a single belief about one thing: the existence of a god or gods.
What else is entailed by belief in a god or gods? Absolute morality? The origins of life or the universe? The afterlife? The purpose of life? None of these things are entailed by theism, not even the origins of the universe. Not all gods are thought to be eternal, or creative. And not all theistic religions think that the gods can explain the origins of the universe, for example many varieties of Buddhism.
Atheism is the mere opposite of theism, and neither of these entail a long list of beliefs like a worldview does.
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Posted: August 14, 2016 at 7:10 pm
Question: “What is Christian Rationalism?”
According to the Christian Rationalism website, thousands of years ago great men driven by ideals of reform tried with their teachings to enlighten humanity. Men such as Jesus, Buddha, Confucius and Mohammed taught similar spiritual principles; however, they were not truly understood and ended up being deified by the illiterate masses. Once the idea of divinization took hold, the respective religions were created, each preaching a different form of speculative worship, and the followers of each flocked together. All of them taught the principles that Christian Rationalism now teaches and thus, despite their name, they have nothing to do with the biblical Jesus Christ.
According to its adherents, Christian Rationalism deals with physical and psychic phenomena, philosophical and psychological issues, reincarnation, incorporeal life, space and the universe, the power of thought, evolution, gods and religions, force and matter, the aura, ethics, family and children. Quite a vast array of topics are incorporated into Christian rationalism, many of which are clearly occult in nature, in particular psychic phenomena and reincarnation.
The basic beliefs of the Christian Rationalists are contrary to Scripture, beginning with their concept of God as a universal spiritual force, or a universal intelligence, not a Person. CR adherents see God as made up of billions and billions of intelligent spiritual particles, of which man is part. That means that each one of us is a particle of that universal force which is God. This philosophy is rampant among New Age cults and false religions. The belief that man can be God is very appealing to our fallen nature, originating in the Garden of Eden with the first lie told by Satan: you shall be as God (Genesis 3:5). Jesus, according to the Christian Rationalists, was not God incarnate as Scripture states, but simply a good, moral man who said good things. He is not the one and only Savior of the world, despite His own claims to be the only Way, the only Truth and the only Life and the only access to the Father (John 14:6). To the adherents of CR philosophy, a Christian is not one who believes in the biblical Jesus for salvation, following and obeying Him. Rather, a Christian is one whose behavior lines up with Christian morality, but the word non-biblical is added to the statement, causing one to wonder where they find the morality they call Christian, if not in the Bible.
Christian Rationalism is just another part of Satan’s attempt to deceive people into thinking that they are gods and can find their own identity and meaning through his pseudo world. It is, of course, completely against the teaching of the Bible and the God-man, Jesus Christ, the Redeemer, and coming King of the world, and the One whom true believers will worship and serve for all eternity.
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